08/27/03

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Tuesday, 26, August, 2003

XBoyAdvance v6
Posted by Theendisgone at 21:18 PM

XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v6

What's New:
- Implemented VisualBoy Advance 1.6a sources

- 480p, 720p, 1080i support

- Hardware filtering options : Point, Bilinear, Trilinear, Anisotropic

- Screen size/position saved with each game

- Selectable throttle speed

- Other UI updates/bugfixes to make it current with standard UI

BlissX v2
Posted by Theendisgone at 21:13 PM

BlissX Intellivision Emulator port for XBox v2.

Features :

- Emulates the Intellivision

- Excellent compatibility - ported from Bliss
+ Intellivoice games do *not* work yet.

- ZIP support

- Cheat system - Search/Create your own cheat codes (see notes)

- Favorites list

- Netplay

- Resizable game screen

- Save Game management - delete save game files

- 480p, 720p, 1080i support

- Skin-able :
- Backgrounds
- Sounds
- Background Music
- Sprites
- Text position (right/left/center, top/bottom/center)
- Text color, select bar color
- Font
- Fading speed
- Screenshot position
- Can specify 2 sprites to surround the selected menu option
- Option to have a transparent select-bar color (from select-color menu)
- Can flip sprites horizontally/vertically
- Can set motion_x and motion_y variables for sprites
- Sprites can loop continuously or just once
- If you want to change the way something looks in this new UI,
chances are that you can change it via the Configuration menu.

- Samba/NetBIOS sharing support (read roms from your PC)

- Relax Network Sharing (read roms from your PC)

- Play MP3 or M3U playlists in the background
(Can also read MP3/M3U from across Samba/Relax shares.)

- User definable save directory. If you don't like the default of
E:\SAVES\BLISSX you can change it via the BLISSX.INI file

- Take in-game screenshots and display them on the game selection list

- New UI feature - auto-screenshot capture mode. When enabled, the emu
will start taking screenshots at a user-defined interval. Useful for
ripping sprites/animation.

- Hardware filtering options : Point, Bilinear, Trilinear, Anisotropic

- Graphics filters :
+ 2xSai
+ Super 2xSai
+ Eagle
+ Super Eagle
+ SuperScale
+ AdvanceMame 2x
+ Simple 2x
+ 2xSai Scanline
+ Super 2xSai Scanline
+ Eagle Scanline
+ Super Eagle Scanline
+ SuperScale Scanline

- Record/Playback feature - record your gameplay in the emu and then
play it back again. Record up to 10 minutes of gameplay.

- Every single in-game command is fully customizable on any of the
four joypad controllers.

- Map any emulator or UI command to a single button or a combination of
two buttons. (e.g. RTrigger+LTrigger = Save State)

- Autofire capabilities for any emulator button on any controller

- One-button combos (define a series of emulator commands to be played
back when you press a user-definable XBox controller combination.)
(E.g. Press RTrigger+LTrigger to execute the command string
A,B,A,B,Up,Down,Left,Right)

- Traverse any directory on any drive ( Continue selecting the parent
directory entry on the file selection list to get the drive selection
list. Selectable drives are C, D, E, F, R, X, Y, Z, and SMB.
R is the CDROM drive. SMB is the samba share you have defined in your
BLISSX.ini file.) Press Y from any file-listing screen to go up one
directory level.

- All UI commands (save state, load state, screenshot, etc) can be
invoked from the Options/Pause menu as well as in-game via your
customized joypad mappings.

- Can be invoked from a command-line to directly run a game from a front-end
or dashboard and bypass the user-selection screens. (Only if the frontend
or dashboard supports this feature.)

- Can return to the launching program *if* the launching program supports this
feature. For example, if the custom-launch routines are incorporated into
a new frontend, that frontend could launch BLISSX and when you exit
BLISSX, that frontend can be automatically reloaded.

Monday, 25, August, 2003

Xbox Top 100
Posted by Theendisgone at 13:26 PM

Xbox Top 100 has been reset. If you have time make us number one & give us your vote.

All you need do is click here and click vote.

Saturday, 23, August, 2003

Fix For 4978 Bios And X2lite Chips
Posted by Theendisgone at 18:07 PM

News Source: MaxConsole
Posted by sektor3

1) turn on xbox with the modchip disabled

2) when you enter the default ms dash switch the mod back on.

3) when you have did this open the dvd tray by pressing the eject button.

4) now close the tray again it should boot you to the XBOX Logo and microsoft one.

5) press eject again and this will fire up XBOX LOGO and xecuter logo.

6) evox should now boot, simply get ftp'd in and flash with an older working bios.

hope this also helps people having problems.

 

If your having problems getting the above to work try the one below.



News Source: Xbox Scene Forums
Posted by A1patriot

For ppl like me who trashed their x2 lite chips flashing with 4978 bios (yeah, yeah sticks and stones) here is a fix I stumbled upon :-

1. Make a "Free-Xevox" xbox cd and load with x2 lite switched off.
2. It should freeze up ya box cos it's looking for the font hacks (which aren't there).
3. Switch ya chip back on and hit the eject button.
4. Should now reboot into 4978 bios.
5. Now reflash back to 4977 and next time read up b4 u flash (hehe)

PS. did it twice to confirm it works, experiment with the above slighlty if it don't work 4 u.

peace out

Friday, 22, August, 2003

X-ecuter Bios 4978 Problems ?
Posted by Theendisgone at 18:12 PM

CAUTION WHEN FLASHING YOUR MODCHIPS
WITH THE LATEST X-ECUTER BIOS



Some of the people on #xboxemu have flashed the latest 4978 bios & then found there xbox no longer working.
Ofcourse this is only with the modchip turned on & if using the 4978 bios.

Example of what has been said by one user:
Stevey:
I have X-ecuter 2.0 Lite Modchip using 4977 bios with Xbox Version v1.1, then using Evolution-X flashed the new 4978 bios ( X2_4978.bin ). i.e Erased old bios flashed the new one xbox shuts down, however the xbox will no longer boot with the modchip enabled. ( Getting 3x reset and red/green flash )

Sin-Tex:
I decided to try the bios myself using Xbox Version 1.2 & a X2.1 Lite chip. Got the same problem, flashed perfectly using Evo-X Dashboard but got "3x reset and red/green flash" when turning xbox back on.

GeoFFala:
Flashed 4978 bios o.k using X2.2 Pro with Xbox Version 1.3, however has mentioned that now some of his applications will no longer boot from the hard drive.

Feel free to drop me an e-mail if you have any info regarding this.
Or even join us on irc.zoite.net #xboxemu

XECUTER2 BIOS Build 4978
Posted by Theendisgone at 17:49 PM

Team Xecuter presents XECUTER2 BIOS Build 4978

Release Date 22nd August 2003

~~~~~~~~~~~~~~~
So what's new ?
~~~~~~~~~~~~~~~


Well we've been saying it for a long time - that Bios's would 1 day breal the 1MB barrier and beyond.

Team Xecuter are proud to give you a glimpse into to the future of Xbox Bios's and Modification hardware.

We have acheived another world first by embedding an entire FTP server into the BIOS - so as soon as you
install the mod you are able to FTP into your XBOX with no hacked dashboard installed - or you may have evox,
avalaunch, mxm or another installed but you messed up the settings. Those worries are now a thing of the past
with X2 4978. Now bear in mind this is a glimpse at some of the ideas we're working very hard on with X3 - it's
taking a long time to produce so we thought you at least deserved to get a glimpse of what to expect.

XBOX is set to a Static IP: 192.168.10.123, Subnet Mask: 255.255.0.0, Login/Pass: x3 / x3

Simply setup your NIC to a similar IP (e.g. 192.168.10.50 with a subnet mask of 255.255.0.0 and NO GATEWAY or DNS)

The mod acts as normal in default mode - you won't even notice anything is different. EvoX FTP settings are not
affected and you have your perfectly normal (if you can call it normal) X2 dashboard.

To activate the FTP Server - simply press and hold the "A" button on bootup and then connect to your XBOX :)

Speeds are not as fast as can be (dont forget this is Alpha) but you will still get a respectable 2000KB/Sec
I recorded an average: Transferred 1 file totaling 19,302,690 bytes in 10.23 (1,867.47 KB/Sec)

I'd also like to point out that we have changed the dashboard boot sequence:

1) evoXdash.xbe
2) avadash.xbe
3) mxmdash.xbe
4) xboxdash.xbe

Enjoy this latest release - trust is when we say we have SO MUCH MORE in the pipeline :)

FCEUltra-X v9
Posted by Theendisgone at 12:38 PM

Xbox Scene Forums

What's New :

- Fixed bug where emu would crash if you tried to use Famicom Disk System options on
non-FDS games.

- Different PAL/NTSC sync method. Should work for everyone - let me know if something
works worse for you now.

- 480p, 720p, 1080i video modes
- Switching to a high-res mode eats up a lot of extra memory. Transition effects
with the default FCEUltra skin may act funny from time to time because of this. Games
should play normally, however. If you are using a skin for FCEUltra that is not the
default one, then I cannot guarantee that things will work correctly in high-res mode.
If you are having problems in high-res mode,then I suggest downloading a very simple skin
(one with no sprites, for example) and using that instead.

- Hardware filters - point, bilinear, trilinear, anisotropic

- Relax shares like $ROOT$ should work now.

- Selectable throttle speed - control how fast your throttle/fast forward functions

- New option to auto-load the most recent save state. Disable from the Configuration menu.

- Auto-Screenshot Capture Mode - when turned on, screenshots will be taken at regular frame
intervals. This interval is user-specified by the "Auto-Screenshot Capture Delay"
setting on the Configuration menu. Useful for ripping sprites.

- Several new transition effects. Currently, the transition effect is set to "random". If you
want to set the transition effect to a specific setting, then go to Main Menu -> Configuration ->
Configure Skin -> Transition Effect. If you don't want to see any transitions, then set
the Transition Speed to 0 on the same menu.

- Changed memory management of background textures. This results in more free memory allowing
for more/larger skin media. (This is really only of interest to people making skins.)

- Garbage lines at top/bottom of screen that appeared for some games should be gone now.

- New option to "Clip Sides" of game screen for games like Super Mario Bros. 3 where it should
display 240 pixels per line instead of 256.

Thursday, 21, August, 2003

NeoGenesis v10
Posted by Theendisgone at 19:12 PM

News Source: XBINS

What's New:

- PAL50 support was broken in v8 and fixed in v9, but v9 broke 4x filters and would hang
whenever trying to change XBox filters. This is fixed.

- 4x Filters removed because most of them ran too slowly to be playable on any game and the
ones that were playable didn't appear to give much ( if any ) improvement to graphics.
If anyone objects, I'll listen to arguments for re-installing it.

- Selectable throttle speed - now you can control how fast the throttle/fast forward
option behaves.

- Several new transition effects. Currently, the transition effect is set to "random". If you
want to set the transition effect to a specific setting, then go to Main Menu -> Configuration ->
Configure Skin -> Transition Effect. If you don't want to see any transitions, then set
the Transition Speed to 0 on the same menu.

- Changed memory management of background textures. This results in more free memory allowing
for more/larger skin media. (This is really only of interest to people making skins.)



As always you can download it from #xboxemu irc.zoite.net

Tuesday, 19, August, 2003

U64 x Beta 1 Released
Posted by Theendisgone at 16:27 PM

Lantus has released beta 1 of his port of the Killer Instinct arcade emu, heres whats in this release:

- Killer Instinct 1 and 2
- 2 player support
- 5 savestates per game
- X-Arcade Support
- Artwork by Xcomapocalypse



Check out this Page for more info and screenshots.

Monday, 18, August, 2003

Xbox Top 100
Posted by Theendisgone at 10:25 AM

Xbox Top 100 has been reset. If you have time make us number one & give us your vote.

All you need do is click here and click vote.

Sunday, 17, August, 2003

Xbox-Chipz
Posted by Theendisgone at 13:02 PM

News Source: www.Xbox-Chipz.Co.Uk

Xbox Chipz currently has a great offer on X-ecuter 2.1 Pro Modchips for xbox.
Priced at only £24 including delivery.

Current Products:

X-ecuter 2.1 Pro £24
X-ecuter 2.2 Pro £35
X-ecuter 2.2 Lite £27


World Wide Shipping.

X-ecuter 2.1 Pro $43
X-ecuter 2.2 Pro $53
X-ecuter 2.2 Lite $39


Check them out --> Xbox-Chipz

Xeon Author Interviewed by EFx2.com
Posted by Theendisgone at 1:00 AM

Keith over at EFX2.com has posted this news:

Another week another spotlight for the EFx2.com Spotlight Series. This time around the spotlight is on newcomer _SF_, author of the new Xbox emulator Xeon.

This time around our Spotlight is going to focus on a newcomer to the development scene. He's an American known as _SF_ and he is making big waves in Xbox emulation. Now we will unmask the man behind Xeon, one of the hottest topics around the scene.



Read this most interesting article over at EFX2.com

Friday, 15, August, 2003

Neo-Genesis v8 + v9
Posted by Theendisgone at 11:37 AM

Two Days Two Releases, will there be another tomorrow ?
Only Xport knows :)

Details:
NeoGenesis v9

What's New:

- PAL50 support was broken in v8 ; fixed

- Fixed Relax bug - now sharenames like $ROOT$ShareName work

- Sorting is not case sensitive anymore

- Forgot to mention - in v8 pressing DPAD Left/Right moves by letter
on the file selection screens. Move LTHUMB Left/Right to change
screenshots.


NeoGenesis v8

What's New:

- 480p, 720p, 1080i support

- 4x varieties for all filters
+ Most of these 4x filters make the games run too slow to be enjoyable,
but the AdvanceMame4x runs well and so do a few others.
+ I also suggest not using the 4x filters unless you can use
720p or 1080i modes. Scrunching a 1280x960 picture to half that size
looks almost exactly the same as the 2x version (and perhaps a little
worse because of the scrunching.)

- Hardware filtering options : Point, Bilinear, Trilinear, Anisotropic

- Access new video options from Main Menu -> Configuration -> Video Configuration

- Re-vamped the 50/60, tearing, jittery sound, etc. Hopefully this should
straighten out all the weird, misc bugs a few people have encountered when
trying to play PAL games on NTSC XBox or vice versa.

Thursday, 14, August, 2003

caustik's comments about Xeon
Posted by Theendisgone at 11:15 AM

News Source: Cxbx

I am sure by now most of you have heard of the new xbox emulator just released, named "Xeon". From the screenshots I have seen, it is very impressive. Halo is apparently playable, although I have not been able to verify this myself. I hope that _SF_ will contact kingofc and myself, so that we can work together to get playable games happening very quickly. This is very exciting news for the emulation scene, and I want congratulate _SF_ on his work.

Recently, two of my hard drives became corrupted, and I lost alot of data. I hope to recover this data very soon so I can continue work on Cxbx. In the meantime, enjoy the new toy, and look forward to seeing Halo supported by Cxbx in the near future!


Some Info About Xeon
Author: SF

---------- Description:

Xeon is an X-Box emulator for the PC. Currently it supports one
commercial game, and support for more will be added in the future
along with other features.

---------- Compatibility:

Halo (NTSC version only)

---------- Requirements:

Windows XP
DirectX 9.0a
Pentium 3/Athlon XP processor
Recommended graphics card: GeForce FX/Radeon 9200 Pro or higher.

You can download Xeon v1.0 from our irc channel at irc.zoite.net #xboxemu

Wednesday, 13, August, 2003

1000 Xbox Consoles Stolen
Posted by Theendisgone at 11:14 AM

News Source: The Register

More than a million pounds' worth of mobile phones and games consoles were nicked from a lorry parked outside a Carphone Warehouse store near Birmingham early on Monday morning.

Thieves got away with more than 7,000 Nokia mobile phones - including 6310is, 5100s and 3410s - with a trade value £781,000 ($1.25 million).

Also among the haul was more than 1000 Xbox consoles worth around £130,000 ($208,330).

To Read The Ful

Sunday, 3, August, 2003

NeoGenesis v6
Posted by Theendisgone at 11:15 AM

Xport has released a new version of his Neogenesis emu to the Xbox console, heres whats new in this release:

What's New:
- Fixed bug in save states when playing from ISO/MP3.
If you saved a game while it was playing an MP3, continued playing
until it loaded another MP3, and then reloaded the save state from the
other MP3, NeoGenesis would crash. This is fixed.



Check out all the info about this emulator Here

Xboy Advance v5
Posted by Theendisgone at 10:36 AM

Xport has released a new version of his port of Visual Boy Advance to the Xbox console, heres whats new in this release:

What's New:
- Fixed bug with save types. If you selected a specific save type
(e.g. EEPROM, etc) it was not being picked up by XBoyAdvance.
This was previngting the playing of games like DBZ:Goku among othes.



Check out all the info about this emulator Here

PCSX Xbox v8
Posted by Theendisgone at 0:03 AM

Xport has released a new version of his port of PCSX to the Xbox, heres whats new in this release:

- Cleaned up video handling and rewrote some video routines resulting in
about 10-20% framerate improvement. For example, Castlevania SOTN
ran at about 52 fps before, and now it runs at over 60fps with dips to 58fps
from time to time.

- Implemented P.E.Op.S. PSX Soft GPU v1.15 - relevant changes :
+ Fixed frame limitation if "old skipping method" is used
+ Added sprite x coord wrap (skullmonkey)

- Many miscellaneous bug fixes that were applied to the other recent emu releases

- Relax support

- Basically the same set of features as the most recent other emu ports I've done



Read more about this release and previous releases on this Page

Saturday, 2, August, 2003

NeoGenesis v4
Posted by Theendisgone at 20:23 PM

What's New:
- Fixed video slowdown in 32x games. Very nice FPS in Virtua Fighter 32x and
all other 32x games now.
- Other bugfixes that were fixed in other UI-similar releases. (E.g. long
filenames in network shares, etc)

Xport's Homepage

Friday, 1, August, 2003

Hugo For Xbox V8
Posted by Theendisgone at 5:07 AM

Features :

- Emulates the PC-Engine/TurboGrafx-16

- Can play *real* PCE CDs/SCDs

- Can play ripped ISO/MP3 cd-images - use included CDDISSECT tool

- Excellent compatibility - ported from HUGO

- ZIP support

- Cheat system - Search/Create your own cheat codes

- Favorites list

- Netplay

- Resizable game screen

- Save Game management - delete save game files

- Skin-able :
- Backgrounds
- Sounds
- Background Music
- Sprites
- Text position (right/left/center, top/bottom/center)
- Text color, select bar color
- Font
- Fading speed
- Screenshot position
- Can specify 2 sprites to surround the selected menu option
- Option to have a transparent select-bar color (from select-color menu)
- Can flip sprites horizontally/vertically
- Can set motion_x and motion_y variables for sprites
- Sprites can loop continuously or just once
- If you want to change the way something looks in this new UI,
chances are that you can change it via the Configuration menu.

- Samba/NetBIOS sharing support (read roms from your PC)

- Relax Network Sharing (read roms from your PC)

- Play MP3 or M3U playlists in the background
(Can also read MP3/M3U from across Samba/Relax shares.)

- User definable save directory. If you don't like the default of
E:SAVESHUGOX you can change it via the HUGOX.INI file

- Take in-game screenshots and display them on the game selection list

- Graphics filters :
+ 2xSai
+ Super 2xSai
+ Eagle
+ Super Eagle
+ SuperScale
+ AdvanceMame 2x
+ Simple 2x
+ 2xSai Scanline
+ Super 2xSai Scanline
+ Eagle Scanline
+ Super Eagle Scanline
+ SuperScale Scanline

- Record/Playback feature - record your gameplay in the emu and then
play it back again. Record up to 10 minutes of gameplay.

- Every single in-game command is fully customizable on any of the
four joypad controllers.

- Map any emulator or UI command to a single button or a combination of
two buttons. (e.g. RTrigger+LTrigger = Save State)

- Autofire capabilities for any emulator button on any controller

- One-button combos (define a series of emulator commands to be played
back when you press a user-definable XBox controller combination.)
(E.g. Press RTrigger+LTrigger to execute the command string
A,B,A,B,Up,Down,Left,Right)

- Traverse any directory on any drive ( Continue selecting the parent
directory entry on the file selection list to get the drive selection
list. Selectable drives are C, D, E, F, R, X, Y, Z, and SMB.
R is the CDROM drive. SMB is the samba share you have defined in your
HUGOX.ini file.) Press Y from any file-listing screen to go up one
directory level.

- Save States with 10 save state slots (save states work in CD games now!)

- All UI commands (save state, load state, screenshot, etc) can be
invoked from the Options/Pause menu as well as in-game via your
customized joypad mappings.

- Can be invoked from a command-line to directly run a game from a front-end
or dashboard and bypass the user-selection screens. (Only if the frontend
or dashboard supports this feature.)

- Can return to the launching program *if* the launching program supports this
feature. For example, if the custom-launch routines are incorporated into
a new frontend, that frontend could launch HUGOX and when you exit
HUGOX, that frontend can be automatically reloaded.

NEWS FROM: The horse's mouth. :)

Thursday, 31, July, 2003

XBoyAdvance v4
Posted by Theendisgone at 20:28 PM

what's New :
- Fixed support for long filenames (some games would load, e.g. off CD media,
but save games would not save. Or some games wouldn't load from network
share at all.)
- Bugfixed screenshot display from favorites listing
- Other bugfixes/UI/Skin changes to bring it up to date with other emu releases

You can download it from #xboxemu irc.zoite.net

OTHER NEW EMU RELEASE
Sorry we missed posting about this:
Smsplus-x V6
It is ofcourse available to download from #xboxemu

Aussie mod- chip sales ban
Posted by Theendisgone at 12:02 PM

News Source: The Register

Australia is now officially under the thumb of the mod-chip banners, after the Court of Appeal, accepted its argument that mod-chips should be made illegal.

Mod chips enable games console players to overcome protection built into their machines to run imported games bought legitimately and to back up games legitimately. But they also facilitate the playing of pirated games too.

For a short time, selling mod chips in Australia was legal - officially, following a court ruling last July. Sony had filed a suit against a Sydney mod-chip trader, Eddy Stevens.


Click Here for the full story.

FCEUltra v8
Posted by Theendisgone at 0:22 AM

Xport has released a new updated version of his Nes emu for the Xbox, heres whats new:

What's New :

- Sound and video hiccups should be gone

- Fixed bug where screenshots were not showing up in favorites list

- Fixed bug with loading games across network share with filename length > 42

- Default skin by boo_se updated to include animation on the loading screen.
Overwrite the existing skin dir with the new contents of this package.
Then, from the main menu, select "Select Skin" and reload the skin.

- Skin System Update:
+ Removed specific variable for amount of time to delay on loading screen
+ Added general variable to *all* menu configuration screens to specify
how long to let animation loop before giving control to the user.
This is useful for instances where you want some animation to run before
the user can do anything.



Check out this Page for more information about previous releases of this emulator.

Monday, 28, July, 2003

Xbox Top 100
Posted by Theendisgone at 10:00 AM

Xbox Top 100 has been reset. If you have time make us number one & give us your vote.

All you need do is click here and click vote.

NeoGenesis v3
Posted by Theendisgone at 2:35 AM

Features :
- Full sound/video
- Excellent compatibility - ported from Gens
- Runs real Sega CDs that you put in your XBox DVD drive or it can
read ISO/MP3 and BIN image files
- CUE sheet processing for more accurate CD-MP3 playback
- CDDISSECT-friendly. Rip with CDDISSECT, upload to XBOX, run CUE
- Selectable GENS settings : (see notes below feature list)
+ Country code ( Autodetect or force a specific country code )
+ CD Emulation Method - Perfect Synchro or Normal
+ 4-player adaptor on port 1 or port 2
+ Show CD LEDs
+ Fast Blur Effect
+ Sprite Limit
+ YM2612 Improvement
+ DAC Improvement
+ PSG Improvement
+ Selectable MSH2 processor speed
+ Selectable SSH2 processor speed
- ZIP support
- Netplay

ect. Read the NFO file.

News from Xbins

SMSPlusX v5
Posted by Theendisgone  at 2:32 AM

v5 Features :

- Fixed screen tearing
- Added FM disable/enable option

v4 Features :

- Relax shares are properly sorted
- Added option to force 50hz/60hz mode
- Graphics filter will not auto-default to "None" anymore

v3 Features :
- Emulates the Sega Game Gear/Sega Master System
- ZIP support
- Cheat system - Search/Create your own cheat codes

- Favorites list
- Resizable game screen
- Save States with 10 save state slots
- Take in-game screenshots and display them on the game selection list
- Netplay (2 players)
- Skin-able :
- Backgrounds
- Sounds
- Background Music
- Sprites
- Text position (right/left/center, top/bottom/center)
- Text color, select bar color
- Font
- Fading speed
- Screenshot position
- Can specify 2 sprites to surround the selected menu option
- Option to have a transparent select-bar color (from select-color menu)
- Can flip sprites horizontally/vertically
- Continuously loop sprite animations or just loop once
- Assign motion_x and motion_y variables
- Assign a bounding rectangle in which sprites can move
- Assign a degree of rotation that the sprites should turn when they hit a boundary
- If you want to change the way something looks in this new UI,
chances are that you can change it via the Configuration menu.
- Samba/NetBIOS sharing support (read NES roms from your PC)
- Relax Network Sharing
- Play MP3 or M3U playlists in the background
(Can also read MP3/M3U from across Samba shares.)
- User definable save directory. If you don't like the default of
E:\SAVES\SMSPLUSX you can change it via the SMSPlusX.INI file
- Graphics filters :
+ 2xSai
+ Super 2xSai
+ Eagle
+ Super Eagle
+ SuperScale
+ AdvanceMame 2x
+ Simple 2x
+ 2xSai Scanline
+ Super 2xSai Scanline
+ Eagle Scanline
+ Super Eagle Scanline
+ SuperScale Scanline
- Netplay option to allow for smoother netplay : netplay skip.
When server starts netplay, you can select a netplay skip value.
This number specifies how often it should skip checking for network data.
The higher the number, the less often it checks for network data, but the
result will be a less responsive controller.
- Record/Playback feature - record your gameplay in the emu and then
play it back again. Record up to 10 minutes of gameplay.
- Every single in-game command is fully customizable on any of the
four joypad controllers.
- Map any emulator or UI command to a single button or a combination of
two buttons. (e.g. RTrigger+LTrigger = Save State)
- Autofire capabilities for any emulator button on any controller
- One-button combos (define a series of emulator commands to be played
back when you press a user-definable XBox controller combination.)
(E.g. Press RTrigger+LTrigger to execute the command string
A,B,A,B,Up,Down,Left,Right)
- Traverse any directory on any drive ( Continue selecting the parent
directory entry on the file selection list to get the drive selection
list. Selectable drives are C, D, E, F, R, X, Y, Z, and SMB.
R is the CDROM drive. SMB is the samba share you have defined in your
SMSPlusX.ini file.) Press Y from any file-listing screen to go up one
directory level.
- All UI commands (save state, load state, screenshot, etc) can be
invoked from the Options/Pause menu as well as in-game via your
customized joypad mappings.
- Save Game management - delete save game files
- Can be invoked from a command-line to directly run a game from a front-end
or dashboard and bypass the user-selection screens. (Only if the frontend
or dashboard supports this feature.)
- Can return to the launching program *if* the launching program supports this
feature. For example, if the custom-launch routines are incorporated into
a new frontend, that frontend could launch SMSPlusX and when you exit
SMSPlusX, that frontend can be automatically reloaded.
- Cigar and a waffle

News from Xbins

FCEUltraX v5
Posted by Theendisgone  at 2:30 AM

What's New :
- Option to force PAL/NTSC
- Relax bugfixes (sorting, etc)
- Faster video output (makes no difference since all games already run at 60fps :P )
- New Skin options :
+ Continuously loop sprite animations or just loop once
+ Assign motion_x and motion_y variables
+ Assign a bounding rectangle in which sprites can move
+ Assign a degree of rotation that the sprites should turn when they hit a boundary
- Misc. bugfixes


News from Xbins

Kawa-X v0.11
Posted by Theendisgone  at 2:27 AM

WHAT'S NEW
v0.11
=====
- Added lowpass filter for sound. Toggle it from the in game menu
- Disabled that Start+Back shortcut to exit games.
Some people were exiting games by accident.
Now if you want to exit a game, you have to use the ingame menu
(right thumb click)
- Applied some XBE version patching on the executable. That may fix issues
some people have had with the emu not starting ?

- Configurable rompath. Just edit rompath.ini

- Kawa-X now stores on the HD what romsets you have or haven't
so now, there is only a scan the first time you launch the emu.
That should fix the problem people have had with the emu
taking ages to boot up. It will only take ages the first time :)
If you want to force a rescan, hit the X button on the game list.
- Fixed some problems with the provided CLRmame and RomCenter dat files
I provide with the emu. Files inside NEOGEO.ZIP were reported with the
wrong names in some places.

By the way if people have problems starting Neogeo games they should check
the following:
In their NEOGEO.ZIP:
NG-LO.ROM should be named 000-LO.LO
NG-SFIX.ROM should be named SFIX.SFX
NEO-GEO.ROM should be named SP-S2.SP1


News from Xbins

Saturday, 26, July, 2003

Kawa-X
Posted by Theendisgone  at 18:36 PM

From NFO file:

Kawa-X is the XBox port of a Windows emulator I made some time ago named
Kawaks.
It allows to play titles from the Capcom CPS1, CPS2 and SNK NeoGeo library.
Pretty much all games are supported, even these 90mb monsters that would
normally not fit into the XBox's limited 64mb RAM. (This emu includes a
significant amount of black magic :P) For the more recent encrypted NeoGeo
games, though, only the decrypted form is supported (64Mb of RAM won't allow
to do the decryption). Kawaks (PC version) can produce decrypted sets, if you
only have encrypted versions...
See the included list of supported titles for more info...


There's the following goodies waiting inside :
- CPS1, CPS2, NeoGeo support (doh)
- Plenty of nice eye candy video filters (more about that later)
- Redefinable controls (including handy macros like keys to do 3 punches, etc)
- Can save screenshots
- Savestates (8 slots per game)
- You can play NeoGeo games either in arcade mode or in console mode
- You can switch region (language settings) for every supported CPS2 game.
For example, that means you can play the normally japanese only Mighty Pang
in english if you want...

News from XBins

Thursday, 24, July, 2003

XBoyAdvance v3
Posted by Theendisgone  at 10:49 AM

XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v3

What's New :
- Tactics Ogre now works
- Reflect mini-game in Wario Ware now works
- Jumpy graphics in games like Doom and Duke Nukem is fixed
- Borders now display on Super Gameboy games
- Won't crash when reading many,many files via Relax share
- GB/GBC Cheating now works
- Fixed greater than/less than bug in cheat code searching (they were reversed)
- Cheat code searching in GBA now searches all GBA memory instead of just the
main portion.
- Added Gameshark/Codebreaker Support

Got Released Yesterday, you can download it from #xboxemu irc.zoite.net

Monday, 21, July, 2003

Xboy Advance v2
Posted by Theendisgone  at 18:16 PM

Xport has quickly released an update to his port of Visual Boy Advance to the Xbox, heres whats new:


- Removed the FPS text (ooops!)

That FPS stuff is actually slightly impacting the actual FPS of the games.
I was using it for testing purposes and I completely forgot about it.
I am aware that certain games like Tactics Ogre crash in XBox and not PC version. I'm looking into it.



Check out this page Here for more information.

Xbox Top 100
Posted by Theendisgone  at 10:27 AM

Xbox Top 100 has been reset. If you have time make us number one & give us your vote.

All you need do is click here and click vote.

Xboy Advance v1
Posted by Theendisgone  at 7:22 AM

Xport the coder who has ported so many wonderful emulators to the Xbox Console has done it again and has now ported Forgottens excellent Visual Boy Advance to the Xbox, its called Xboy Advance and heres some of the features:

- Emulates the Gameboy Advance, Gameboy Color, Gameboy Mono, SuperGameboy 1 and 2

- Excellent compatibility - ported from VisualBoy Advance v1.5.1

- ZIP support

- Cheat system - Search/Create your own cheat codes

- Favorites list

- Resizable game screen

- Save Game management - delete save game files

- Skin-able :
- Backgrounds
- Sounds
- Background Music
- Sprites
- Text position (right/left/center, top/bottom/center)
- Text color, select bar color
- Font
- Fading speed
- Screenshot position
- Can specify 2 sprites to surround the selected menu option
- Option to have a transparent select-bar color (from select-color menu)
- Can flip sprites horizontally/vertically
- If you want to change the way something looks in this new UI,
chances are that you can change it via the Configuration menu.

- Samba/NetBIOS sharing support (read NES roms from your PC)

- Relax Network Sharing

- Play MP3 or M3U playlists in the background
(Can also read MP3/M3U from across Samba shares.)

- User definable save directory. If you don't like the default of
E:SAVESXBOYADVANCE you can change it via the XBOYADVANCE.INI file

- Take in-game screenshots and display them on the game selection list



Check out this page Here for all the details on this new addition to the Xbox scene.

News source #xboxemu irc.zoite.net

Sunday, 20, July, 2003

Frodo-X Beta 2 Released
Posted by Theendisgone  at 10:51 AM

Today sees an update to a port of Frodo the Commodore 64 emulator called Frodo-X, heres whats new in this release:


-Whats New/Fixed:
- Added Zip file Support
- Added USB Keyboard Support
- Cleaned up frontend game list
- Added new background image
(C64 computer pixel art courtesy of robotriot: http://omr.planet-d.net/)


From the readme file:

Let me first apologize for the atrocious time between releases. I've been wanting to update this for like ever. Real life unfortuately has first dibs on me, and I program for a living. So programming more when I get home is sometimes very tough to get motivated for. Anyone who is in my field I'm sure can sympathize. Anyhow, I found some time about a week
ago and decided to get some additions into it. I still have a few more things left I wanna wrap up, so Im hoping to release another version soon (without a year passing ;) )

 

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